Teach Your Monster to Read

Teach Your Monster to Read

byTeach Your Monster

A classroom-grade synthetic phonics program wrapped in a charming adventure game, with no ads and no in-app purchases. It is one of the few kids' apps that respects both the child and the parent, though Android users get a visibly rougher deal.

Where it ranks in Adventure

Scores 8.6 against a category average of 8.5 — top 48% of the 580 Adventure apps we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
8.5/10
Innovation
7.5/10
Value
9/10
Utility
9.2/10

Our strongest category here is Utility (9.2/10); the weakest is Innovation (7.5/10).

Price
$8.99
one-time or subscription
Released
Jul 23, 2014
Platforms
iOS · Android
Developer
Teach Your Monster
Age rating
4+
Store rating
4.5 ★ · 29,714 ratings
from the app store listing

More iPhone & iPad app reviewsMore Educational Apps ranked by score

Quick summary

Teach Your Monster to Read (iOS) — scored 8.6: A classroom-grade synthetic phonics program wrapped in a charming adventure game, with no ads and no in-app purchases. It is one of the few kids' apps...

Pros

  • Genuine systematic synthetic phonics, built with university literacy experts
  • No ads and no in-app purchases; free on the web
  • Progression runs from letter sounds through to reading short books

Cons

  • Android version rates notably lower than iOS (3.8 vs 4.5)
  • Mobile app is paid upfront, with no in-app trial
  • Minigame formats repeat across three stages

Verdict

Is Teach Your Monster to Read worth it?

Teach Your Monster to Read earns its reputation the hard way: by being a serious teaching tool first and a game second, without letting the child notice the order. The curriculum is properly sequenced, the adventure wrapper does its job, and the adult-facing tools turn it from a distraction into an instrument. The business model is almost quaint in its decency. Pay once, or play free in a browser, and nobody tries to sell your five-year-old anything.

It is not flawless. The drills repeat, the scope ends where fluent reading begins, and the Android version carries a rating that should make buyers on that platform check before they pay. Those are real caveats, not dealbreakers.

For a child at the start of reading, this is one of the best uses of screen time available. Start with the free web version, and buy the app if the monster sticks.

Pros

  • Genuine systematic synthetic phonics, built with university literacy experts
  • No ads and no in-app purchases; free on the web
  • Progression runs from letter sounds through to reading short books
  • Monster customization and adventure framing keep children practicing
  • Practice mode and progress tracker give adults real control
  • Widely used in classrooms; two BAFTA Children's Award nominations

Cons

  • Android version rates notably lower than iOS (3.8 vs 4.5)
  • Mobile app is paid upfront, with no in-app trial
  • Minigame formats repeat across three stages
  • Narrow scope: phonics and early reading only, no writing
  • Works best with adult involvement, not as a hands-off app
  • Children outgrow it once they read short books fluently

Pricing: $8.99

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Three-Stage Phonics Progression: First Steps, Fun with Words and Champion Reader take a child from single letter sounds to reading short books, in the order schools teach them.
  2. Monster Customization: Children build their own monster before the adventure starts. Parents and teachers repeatedly cite this ownership as the hook that keeps kids practicing.
  3. Island Adventure Structure: Reading challenges are framed as a journey across islands, with characters to meet and prizes to collect along the way.
  4. Speed-and-Accuracy Minigames: Each stage is built from short games that drill fast, correct recognition of letters and sounds.
  5. Adult-Directed Practice Mode: Flashcards and focused activities let a parent or teacher target the specific sounds a child is struggling with.
  6. Progress Tracker: A per-child view of what has been mastered, so the adult is not guessing.
  7. Clean Business Model: Free on the web, paid once on mobile, no ads, no in-app purchases.

Full review

Teach Your Monster to Read in depth

Bottom Line: A classroom-grade synthetic phonics program wrapped in a charming adventure game, with no ads and no in-app purchases. It is one of the few kids' apps that respects both the child and the parent, though Android users get a visibly rougher deal.

The Curriculum Is the Product

The most impressive thing about Teach Your Monster to Read is what it refuses to do. It does not let a child skip to the fun part, because the sequence is the point. Synthetic phonics works by teaching letter-sound correspondences in a fixed order, then teaching children to blend those sounds into words and segment words back into sounds. The game follows that logic faithfully.

First Steps starts where a reception classroom starts: 31 letter-sound combinations and simple consonant-vowel-consonant words. Fun with Words layers on 18 more combinations and 30 tricky words, the irregular ones that refuse to be sounded out. Champion Reader handles the awkward truth of English, that the same sound has several spellings and the same spelling has several sounds, before handing the child actual short books.

That last step is where many phonics apps quietly stop. Decoding is not reading. A child who can sound out "ship" but cannot follow a sentence has learned a party trick. By ending on sentence-level reading and comprehension, the game closes the loop that cheaper competitors leave open.

The Gameplay Loop

The loop is tight and well judged for a short attention span. Complete a minigame, earn a prize, move the monster further across the island, meet someone new. The minigames train speed and accuracy, which is the right target. Fluent reading depends on recognizing sounds automatically, without conscious effort, and automaticity only comes from repetition.

Repetition is also the risk. Drill is drill, however cute the monster. The adventure framing does heavy lifting here, and the feedback from parents and teachers suggests it mostly works: children enjoy the game and keep coming back. Still, a child who races through will meet the same minigame formats many times across three stages. Younger players will not mind. An older or quicker six-year-old may start to see the scaffolding.

The monster itself is the smartest design decision in the package. A child is not being tested; their monster is being taught. That shift in framing lowers the stakes of getting something wrong, and it gives the child a reason to care about progress that has nothing to do with a score.

Tools for the Adult in the Room

The practice mode and progress tracker are what separate this from a toy. A parent can see which sounds have landed and which have not, then use flashcards and focused activities to work on the gaps. A teacher can do the same across a class. This is the feature set of classroom software, delivered inside a consumer app.

It also sets expectations. The game is not a babysitter that produces a reader on its own. It is most effective when an adult checks the tracker and steers. Parents hoping to hand over a tablet and walk away will get less out of it than those who spend five minutes a week looking at the data.

Where It Falls Short

The scope is narrow by design. This teaches phonics and early reading, and nothing else. There is no writing or handwriting practice, and no content for a child who has already cleared Champion Reader. The ceiling is real: once a child reads short books comfortably, the app is finished with them.

The method is also aligned with the phonics programs used in schools, which is a strength in a classroom and a mild complication at home if a child's school teaches sounds in a different order.

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Top in Adventure

How Teach Your Monster to Read ranks among our 580 published Adventure reviews.

RankNameOur scorePlatformsPrice
#1MinecraftScores 1.2 higher than Teach Your Monster to Read9.8iOS, Android, Nintendo Switch$6.99
#2Baldur's Gate 3Scores 1.1 higher than Teach Your Monster to Read · Not on iOS9.7Steam$59.99
#2Divinity: Original Sin 2Scores 1.1 higher than Teach Your Monster to Read · Also on iOS9.7iOS, Steam, Nintendo Switch$24.99
#264Teach Your Monster to ReadThis review8.6iOS, Android$8.99

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FAQ

Common questions

Is Teach Your Monster to Read worth it?

Teach Your Monster to Read earns its reputation the hard way: by being a serious teaching tool first and a game second, without letting the child notice the order. Our experts scored Teach Your Monster to Read 8.6 out of 10 — recommended.

Why does Teach Your Monster to Read score 8.6 out of 10?

With a score of 8.6 out of 10, Teach Your Monster to Read lands in our recommended band. Utility is its strongest category at 9.2 out of 10. Innovation is the weakest at 7.5.

What do our experts like most about Teach Your Monster to Read?

Genuine systematic synthetic phonics, built with university literacy experts. No ads and no in-app purchases; free on the web.

What do our experts say is Teach Your Monster to Read's biggest weakness?

Android version rates notably lower than iOS (3.8 vs 4.5). Mobile app is paid upfront, with no in-app trial.

About this review

How we scored Teach Your Monster to Read

Teach Your Monster to Read was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other app in its category — for an overall 8.6. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Oct 1, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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