Ibb & Obb
game
•Updated Sep 2026SteamIndie Games

Ibb & Obb

bySparpweed, Codeglue

Ibb & Obb is one of the purest co-op puzzle platformers ever made. It is a game you cannot finish without talking to the person next to you. It is short and punishing in its final stretch, and nearly pointless alone, but with the right partner it is excellent.

Where it ranks in Action

Scores 8.4 against a category average of 8.6 — below the Action average, ranking 482 of 763 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
9/10
Innovation
9/10
Value
8/10
Utility
7/10

Our strongest category here is Design (9.0/10); the weakest is Utility (7.0/10).

Price
$11.99
one-time or subscription
Released
May 26, 2014
Platforms
Steam · Nintendo Switch
Developer
Sparpweed, Codeglue
Publisher
Sparpweed
Metacritic
83 / 100

More Steam / PC app reviewsMore Indie Games ranked by score

Quick summary

Ibb & Obb (Steam) — scored 8.4: Ibb & Obb is one of the purest co-op puzzle platformers ever made. It is a game you cannot finish without talking to the person next to you. It is sho...

Pros

  • Dual-gravity mechanic is inventive, legible and thoroughly explored
  • Real interdependence: communication is the core mechanic
  • Calm pastel art keeps a split, mirrored screen readable

Cons

  • Short campaign: 15 main levels plus 8 hidden worlds
  • Solo play with two sticks is awkward and misses the point
  • Late levels shift to precise timing that can frustrate casual partners

Verdict

Is Ibb & Obb worth it?

Ibb & Obb is a well-built game that knows exactly what it is. Sparpweed took one elegant idea, a world mirrored across a horizon with gravity pulling both ways, and built a short campaign where every level depends on two people talking to each other. The pastel minimalism and Kettel's score make it inviting. The puzzles make it smart. The interdependence makes it memorable.

The flaws are real. The late game trades cleverness for execution, the campaign ends early, and solo play is a non-starter. But these are the costs of a game that refuses to compromise its premise, and I'd rather have that than a padded, hedged version. If you have one reliable co-op partner, this is one of the best evenings you can spend together in the genre. If you don't, it has nothing for you.

Pros

  • Dual-gravity mechanic is inventive, legible and thoroughly explored
  • Real interdependence: communication is the core mechanic
  • Calm pastel art keeps a split, mirrored screen readable
  • Kettel's ambient soundtrack takes the sting out of failure
  • Switch Joy-Con setup makes couch co-op nearly frictionless

Cons

  • Short campaign: 15 main levels plus 8 hidden worlds
  • Solo play with two sticks is awkward and misses the point
  • Late levels shift to precise timing that can frustrate casual partners
  • Online matchmaking with strangers is largely empty
  • Minimal onboarding and no hint system

Pricing: $11.99

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What stands out

Key features

  1. Dual-Gravity Horizon: Every level is mirrored across a horizon line with opposite gravity. Portals let players flip between the two halves, and each move turns traversal into spatial reasoning.
  2. Mandatory Interdependence: One player stands on the other to reach a ledge, launches a partner through a portal, or draws an enemy away while the other gets into position. Solo play is technically possible, but the design never assumes it.
  3. Cross-Horizon Combat: Enemies can only be killed by jumping through their weak spot from the opposite side of the horizon. Even combat becomes a coordination puzzle.
  4. Local and Online Co-op: Couch co-op is the main event. Online play with a friend or a random partner is supported, though matchmaking is sparse today.
  5. Hidden Worlds and Crystals: Eight secret worlds and collectible crystals add a layer of completionist replay for pairs who want more.
  6. Kettel Soundtrack: Dutch electronic artist Kettel provides a warm, ambient score that keeps the mood calm even when the puzzles aren't.

Full review

Ibb & Obb in depth

Bottom Line: Ibb & Obb is one of the purest co-op puzzle platformers ever made. It is a game you cannot finish without talking to the person next to you. It is short and punishing in its final stretch, and nearly pointless alone, but with the right partner it is excellent.

The Gravity Loop

The dual-gravity mechanic works because it is legible. Within seconds you understand that the bottom half of the screen is an upside-down mirror of the top. Within minutes you understand that this makes it a second world with its own physics, not a copy. A jump that falls short above the line becomes a launch below it, because momentum carries through the portal and gravity reverses on the other side. Sparpweed uses this well. Early levels teach the basic crossing. Middle levels ask you to chain crossings, using one side's fall to build speed for the other side's rise.

The design is disciplined. Ibb & Obb rarely adds new systems. It gets new puzzles out of the same few rules, which is the hardest and most respectable way to design a puzzle game. When a level makes you gasp, it's because you saw something new in a mechanic you already understood, not because a new gadget appeared.

Communication as a Mechanic

The game's real engine is conversation. Ibb and obb are functionally identical: no special abilities, no asymmetric roles. So the game can't tell either player what to do. The players have to work it out between them. "Stand there." "No, on my head." "Wait, go through on three." That chatter isn't a side effect. It is the gameplay.

This is also where the game shows the most about the people playing it. With a patient partner, Ibb & Obb produces some of the best moments in co-op gaming: two people solving a problem that neither could see alone. With a mismatched pair, where one player is a seasoned platformer fan and the other isn't, it can turn into a strain on the relationship. The game has no rubber-banding and no hint system, and it doesn't soften failure. Death is instant, and the retry is quick, but the retry doesn't help if one player keeps missing the same jump.

Difficulty Curve and Pacing

The first two-thirds of the game are close to ideal. Puzzles build in complexity at a steady rate, and checkpoints are generous. The final levels are where the complaints begin. Late-game challenges move from reasoning to execution: frame-sensitive jumps, synchronised portal crossings, and enemy patterns that demand precise timing from both players at once. That is a legitimate design goal, but it changes the game's contract. You stop solving puzzles together and start performing them together. That is a different skill, and casual players may not have signed up for it.

The short runtime is the other sticking point. Fifteen levels plus hidden worlds will take most pairs somewhere in the range of a few evenings. I'd argue the brevity is a feature, since the core idea is fully explored and nothing overstays its welcome. Still, anyone expecting a long campaign will feel shortchanged.

Solo Play: Don't

The game allows one player to control both characters, one per analog stick. This is a technical allowance, not a real mode. Controlling two bodies that need precise synchronisation with two thumbs is awkward at best and miserable at worst. The puzzles also lose their point, because the conversation that drives them has nobody on the other end. If you have nobody to play with, buy something else.

Online Play

Online co-op with friends works as advertised, and it makes the game viable for long-distance pairs. Random matchmaking is a different story. Players report that the queues are very quiet these days. The game is more than a decade old, and its community has long since moved on. Treat online play as a friends-only feature.

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Top in Action

How Ibb & Obb ranks among our 763 published Action reviews.

RankNameOur scorePlatformsPrice
#1CelesteScores 1.4 higher than Ibb & Obb9.8Steam, Nintendo Switch$19.99
#1Deus ExScores 1.4 higher than Ibb & Obb · Also on Steam9.8Steam$6.99
#1God of War (2018)Scores 1.4 higher than Ibb & Obb · Also on Steam9.8Steam$49.99
#482Ibb & ObbThis review8.4Steam, Nintendo Switch$11.99

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FAQ

Common questions

Is Ibb & Obb worth it?

Ibb & Obb is a well-built game that knows exactly what it is. Our experts scored Ibb & Obb 8.4 out of 10 — recommended.

Why does Ibb & Obb score 8.4 out of 10?

With a score of 8.4 out of 10, Ibb & Obb lands in our recommended band. Design is its strongest category at 9.0 out of 10. Utility is the weakest at 7.0.

What do our experts like most about Ibb & Obb?

Dual-gravity mechanic is inventive, legible and thoroughly explored. Real interdependence: communication is the core mechanic.

What do our experts say is Ibb & Obb's biggest weakness?

Short campaign: 15 main levels plus 8 hidden worlds. Solo play with two sticks is awkward and misses the point.

About this review

How we scored Ibb & Obb

Ibb & Obb was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.4. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 29, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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